
Welcome to The Reaper’s Sea
May the Reaper Favor You!
Introducing Reaper’s Sea!
An upcoming Randomly Generated, Open World, Seafaring Indie Game!
Want a quick overview? Watch the intro video!
What is Reaper’s Sea?
Reaper’s Sea is a randomly generated, open world sailing game,
where your goal is to gain as much notoriety as possible by doing various activities,
such as combat, trading, exploration, and salvaging.
In your adventure you will find lots of treasure, which you can use to trade in for gold, which you can use to buy upgrades for your ship.
You can also purchase a brand-new ship as well. Larger ships have more cargo space and more firepower, while smaller ships are faster and more maneuverable.
Upgrades include new weapons such as mortars, utility items such as reinforced components and salvage cranes, and many others.
Choose From Three Different Factions:
The Powerful Royal Navy
The Royal Navy have large and powerful ships,
and often have treasure fleets prowling the ocean, holding vast quantities of treasure.
The Advanced Mercenaries
The Mercenaries use their advanced technology to their advantage
and sell their services to the other factions.
The Freedom Loving Pirates
The Pirates value freedom above all else, having only one rule:
Never kill a fellow Pirate.
Time To Make A Name For Yourself!
You'll find various encounters in the Reaper’s Sea, all of which will further your goal in gaining notoriety:
You'll find other factions ships, which you can choose to fight or avoid.
You’ll find hunting grounds, adrift cargo, and coral reefs, where you can catch fish and find treasure.
You'll find sunken ships which you'll need a salvage crane to salvage.
You'll find small and large islands which contain treasure, villages, ports, forts and other points of interest.
Current State Of Development
Reaper’s Sea is currently in Pre-Alpha, so a long ways off from release.
The current features include:
World generation
Encounters
Basic AI and Combat
Cargo Mechanics
A Few Ship Upgrades
Fixed Faction Relationships
Features will be announced as they are implemented.